

Only the world’s most ruthless Warden can contain the world’s most ruthless inmates.

You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber? All other trademarks, logos, and copyrights are property of their respective owners.As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start. © 2020 Paradox Interactive AB, PRISON ARCHITECT, and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. Shape the land around your compound with moats, rivers, and lakes for security, or for style - no access roads needed! The RockManage the world’s most famous prison with two premade maps: Alcatraz Prison and Alcatraz Island. Island LifeCustomize your Island or Connected Island Plot with over fifteen nautical tiles and objects. Additional emergency services can be called when things get out of hand, including Air Firefighters, Elite Ops Teams, and Air Paramedics. Supermax SecurityNew security objects make it easier to search deliveries and prisoners as they enter the prison, or at key security checkpoints.


You can even toggle what services are available to each delivery point within your compound. Chain Link UpMaximize your prison’s efficiency by linking docks, helipads, and roads to specific deliveries. However, there are also more access points to sneak contraband into the prison. Key Features Sea and AirUpgrade your prison’s logistics with a variety of ferry and helicopter transport options that deliver supplies and inmates directly to docking areas around your compound. Prison Architect: Island Bound introduces more ways to build and manage your prison with helicopters, ships, and lots of water.
